
Lunkwill Khashour
Red Federation RvB - RED Federation
157
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Posted - 2013.10.19 17:30:00 -
[1] - Quote
After reviewing the list I'ld like to say I'm impressed with the hard work CCP has done here. However, since feedback is asked, I'ld to make the following proposals for improvement:
- small/medium/large energy turret level 3: change the trajectory analysis requirement from 4 to 3. This is skill is by far the worst suppost skill for energy turrets and while it's use could be argued for large turrets, for the others it's close to pointless. Since energy turret skills do require controlled burts, the total SP required stays in line compared to other weapon lines.
- scout/all combat drones level 4: change drone interfacing from 4 to 5: it is by far the most relevant support skill, the change smooths the levels and combat drone 5 is less important than drone int 5 so they could be switched if so desired
- scout drones level 4: T2 medium drones need the specialisation skill at level 2, not 1
- all combat drones level 4: T2 heavy drones need the specialisation skill at level 4, not 1
- all support drones: drone durability requirement is always level 1, this should rise with mastery levels, more over: shouldn't drone navigation and ewar drone interfacing also be included in the list of support drones?
- shield tanking level 5: Tact Shield Manip should be level 5. Moreover, a dev should make a major sticky that the bleed armor thing has been fixed and that the skill is actually useful
- armor tanking level 4: swap the requirements for resistance phasing and honeycombing around. For a general armor tanker, honeycombing is more important than resistance phasing yet the skill requirements show otherwise.
- capital armor tanking: shouldn't resistance phasing be included?
- Perhaps the name capital navigation could be changed to jump drive navigation or something since there are capital ships that can't jump and non-capital ships that can.
- Core Ship Operation level 1: there shouldn't be any requirement for science nor for gunnery. They are prereqs not need until higher mastery levels
- Scanning level 4: change the requirement for astrometrics from 4 to 5 to smooth the levels out. It is the most important scanning skill aswell.
- Amarr combat cruiser level 5: this should perhaps require the scout drones mastery for the Maller and ANI?
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